![]() ![]() There's probably some code somewhere for what needs to have a file duplicate depending on anim speed and whatnot, but yeah lots stuff appear to be leftovers from previous games too. Originally posted by ♥♥♥♥♥♥♥♥ & Faggotry / ♥♥♥♥♥.:Īye there's definately some strange jank in these games, I saw most of the older units in the "sounds/chesspiece" subfolders where they had fastanim folders with them, so I figured: eh, why not give it a try. I miss the devs from AP and The Legend, thought Crossworlds was/is amazing. ![]() I swear to God, these developers did a horrible, horrible job. I did it, but it doesn't make much sense, where are the original sounds sped up? From where does the engine take them? Why does the game know that the folder fastanim (that didn't exist before), is the folder where it should take the sounds from? What about the unsorted folder? What about the magic? Only 6 files are in fastanim in the magic folder. Then I opened Audacity (free audio editing software), dragged all the audio files from fastanim folder into it, clicked effect - change speed, increased speed by about 30% or so.Ĭlicked file - export multiple into the fastanim folder with overwrite existing selected, format: Waw 16-bit, clicked export button and held down a enter for a moment. Went into :\Steam\steamapps\common\Darkside\data\sounds\darkside folder.Ĭopied all the sound files in that folder, created a new folder inside that folder called "fastanim" and pasted the copies in there. Originally posted by ♥♥♥♥♥♥♥♥ & Faggotry / ♥♥♥♥♥.:Wait, what did you do exactly to fix that? ![]()
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